

 |
|
Commande
|
Nom
|
Dommages
|
Hit Range
|
Propriétés
|
| 1,1,1 |
Jack Hammer |
18,15,18 |
hhm |
|
| WS+1 [~5] |
Violent Uppercut [Tag] |
20 |
m |
JG |
| d/b+1,1,1,[1,1],2 |
Machine Gun - Megaton Punch |
12,15,15,15,15,40 |
lllllm |
RC |
| b,d/b,d,D/F+1 |
Debugger |
25 |
L |
RC |
| (hcf_b,b+1) |
Wind Up |
- |
- |
|
| = 1 |
Gigaton Punch |
20 |
m |
GB |
| = D/F+1 |
Debugger |
25 |
L |
RC |
| D/F+1,2,1,2 |
Uppercut Rush |
10,15,10,15 |
mmmm |
JGc RC #3 |
| (D/F,1,2,1_FC,D/F+1,2,1) |
Quick Upper Rush |
15,12,15 |
mmm |
JGc RC #3 |
| FC,d/f+1,2,1 |
Windmill |
10,15,10 |
mmm |
|
| = 1 |
= Windmill Backhand |
30 |
h |
CF GB |
| (D/F,1,2_FC,D/F+1,2) |
Medium Hammer Rush |
15,12 |
mm |
RC |
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| FC+1,1,1,2 |
Hammer Rush |
10,8,12,12 |
LLmm |
RC |
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| FC+1,2 |
Low Punch - Megaton Punch |
10,25 |
Lm |
RC |
| SS+1 [~5] |
Jack Hammer [Tag] |
20 |
m |
BN GB |
| SS+1+2 |
Double Knuckle Swing |
35 |
h |
|
| 1+2<1+2 |
Hammer Knuckle - Double Uppercut |
21,22 |
mm |
JG |
| WS+1+2<1+2 |
Double Uppercut - Hammer Knuckle |
21,17 |
mm |
JG |
| f+1+2 |
Arm Scissors |
17 |
m |
CF |
| = 1+2 |
= Cross Cut Saw |
15 |
l |
RC |
| = ~d/f+2 |
= Megaton Punch |
25 |
m |
RC |
| d+1+2 [~5] |
Bravo Knuckle [Tag] |
45 |
m |
JG GB #2 |
| FC+1+2 |
Cross Cut Saw |
21 |
l |
RC |
| (D/F,2,1,2_FC,D/F+2,1,2) |
Quick Uppercut Rush |
15,10,15 |
mmm |
JGc RC #3 |
| D/F+2,1,2,1 |
Hammer Uppercut Rush |
10,15,12,15 |
mmmm |
JG RC |
| f,f+2 |
Atomic Hook |
27 |
h |
|
| 2,1,2 [~5] |
Punch - Elbow - Uppercut [Tag] |
12,15,20 |
hmm |
JG |
| (D/F,2_FC,d/f+2) |
Short Hammer Rush |
10 |
m |
RC |
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| b,d/b,d,D/F+2 |
Megaton Punch |
33 |
m |
RC |
| f,f+3 |
Granite Stomp |
22 |
M |
|
| (f+3+4_FC,d/f+3+4) |
Giga Shoulder Ram |
28 |
m |
|
| D/B+3,4,3,4,3,4 |
Cossack Kicks |
18,12,10,12,12,12 |
LLLLLL |
|
| u/f+3+4 |
Hip Press |
26 |
M |
#1 |
| 3+4 |
Sit Down |
- |
- |
|
| =~3+4 |
= Hop Hip Press |
35 |
M |
#1 |
| = B |
= Roll Back |
- |
- |
|
| = F |
= Roll Forward |
- |
- |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
| KND d+1+2 |
Spring Hammer - Sit Down |
12 |
m |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
#1 Si le Hip Press rate l'adversaire, Jack-2 peut enchaîiner sur Sit Down extentions.
#2 En taggant sur Bryan Fury, appuyez sur 2 pour attraper l'adversaire en mid air pour faire un Fisherman's Slam. Les dommages sont de 21,21.
#3 Juggles sur le dernier coup si le 1er était un counter hit.
|
Unblockable Arts
|
|
Commande
|
Nom
|
Dommages
|
Hit Range
|
Propriétés
|
| (hcf_b,b+1) |
Gigaton Start Up |
-
|
-
|
|
| = b,d/b,d,d/f,f,u/f,u,u/b |
= Wind Up |
-
|
-
|
#1
|
| = 1 |
= Gigaton Punch |
40
|
!
|
#2
|
#1 Peut être répété 5 fois
#2 Les dommages augmentent de 60, 80 et 199 à chaque Wind Up supplémentaire. Devient inblocable après 2 Wind Ups.
|