

 |
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| 1,1,1 |
Jack Hammer |
18,15,18 |
hhm |
|
| WS+1 [~5] |
Violent Uppercut [Tag] |
20 |
m |
JG |
| d/b+1,1,1,[1,1],2 |
Machine Gun - Megaton Punch |
15,15,15,15,15,40 |
lllllm |
RC |
| b,d/b,d,D/F+1 |
Debugger |
25 |
L |
RC |
| hcf+1 |
Gigaton Punch |
20 |
m |
GB |
| D/F+1,2,1,2 |
Uppercut Rush |
10,15,10,15 |
mmmm |
JGc RC #5 |
| (D/F,1,2,1_FC,D/F+1,2,1) |
Quick Upper Rush |
15,12,15 |
mmm |
JGc RC #5 |
| hcf,D/F+1 [~5] |
Megaton Uppercut [Tag] |
22 |
m |
JG |
| FC,d/f+1,2,1 |
Windmill |
12,15,15 |
mmm |
|
| = 1 |
= Windmill Backhand |
30 |
h |
CF GB |
| (D/F,1,2_FC,D/F+1,2) |
Medium Uppercut Rush |
15,12 |
mm |
|
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| FC,d/b+1,1,1,2 |
Revolving Knuckles - Megaton |
18,25,25,40 |
lllm |
RC |
| FC+1,1,1,2 |
Hammer Rush |
10,8,12,12 |
LLmm |
RC |
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| FC+1,2 |
Low Punch - Megaton Punch |
10,25 |
Lm |
RC |
| 1+2<1+2 |
Hammer Knuckle - Double Uppercut |
21,22 |
mm |
JG |
| WS+1+2<1+2 |
Double Uppercut - Hammer Knuckle |
21,17 |
mm |
JG |
| (F_f)+1+2 |
Arm Scissors |
17 |
m |
|
| = 1+2 |
= Cross Cut Saw |
15 |
l |
RC |
| = ~d/f+2 |
= Megaton Punch |
25 |
m |
RC |
| d+1+2 [~5] |
Bravo Knuckle [Tag] |
45 |
m |
JG GB #3 |
| FC+1+2 |
Low Palm Lift |
21 |
L |
GB RC |
| (FC,d/f+1+2_D/F,1+2) |
Cross Cut Saw |
21 |
l |
RC |
| b+1+2 |
Piston Gun |
7,5,5,5,21 |
hhhhh |
|
| d/f+1+3 |
Body Press |
20 |
m |
#1 |
| 2,1,2 [~5] |
Punch - Elbow - Uppercut [Tag] |
12,15,20 |
hmm |
JG RC |
| (D/F,2_FC,d/f+2) |
Short Hammer Rush |
10 |
m |
RC |
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| D/F+2,1,2,1 |
Hammer Uppercut Rush |
10,15,12,15 |
mmmm |
JG |
| (D/F,2,1,2_FC,D/F+2,1,2) |
Quick Upper Rush |
15,10,15 |
mmm |
JGc RC #5 |
| SS+2 |
Megaton Breaker |
22 |
h |
|
| b+2 |
Piston Gun Assault |
27 |
m |
GB |
| b,d/b,d,D/F+2 |
Megaton Punch |
33 |
m |
RC |
| d/f+2+3 |
Low Ankle Swipe |
12 |
L |
RC |
| D/B+3,4,3,4,3,4 |
Cossack Kicks |
18,12,10,12,12,12 |
LLLLLL |
|
| f+3+4 |
Digital Hans Headslide |
25 |
(m_L) |
GB #4 |
| u/f+3+4 |
Hip Press |
26 |
M |
#2 |
| d+3+4 |
Sit Down |
- |
- |
|
| = ~3+4 |
= Hop Hip Press |
35 |
M |
#2 |
| = B |
= Roll Back |
- |
- |
|
| = F |
= Roll Forward |
- |
- |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
| KND d+1+2 |
Spring Hammer - Sit Down |
12 |
m |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
| d+4 |
Ganny Stomp |
50 |
M |
|
#1 Attrape à courte distance, les dommages seront de 25. Provoque une casse de la garde sur un contre.
#2 Si le Hip Press rate l'adversaire, Gun Jack peut enchaîner avec les extensions de Sit Down.
#3 En taggant avec Bryan, appuyez sur 2 pour attraper l'adversaire en l'air niveau m et faire un Fisherman's Slam. Les dommages totaux sont de 21,21.
#4 Frappe au milieu au début du coup, en bas à la fin. Frappe qu'une fois, les dommages restent les mêmes.
#5 Ne juggle que si le 1er coup frappe en tant que counter hit.
|
Unblockable Arts
|
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| f+4~1 |
Dark Greeting |
101 |
! |
JG |
| 3+4 |
Gigaton Stomp |
60 |
[!] |
|
| 3+4,3+4 |
Double Thrust Gigaton Stomp |
70 |
[!] |
|
| 3+4,3+4,3+4 |
Triple Thrust Gigaton Stomp |
80 |
[!] |
|
| hcf |
Gigaton Start Up |
- |
- |
|
| = b,d/b,d,d/f,f,u/f,u,u/b |
= Wind Up |
- |
- |
#1 |
| = 1 |
= Gigaton Punch |
40 |
! |
#2 |
|